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HTML5/WebGL source port of Quake

Results 26 WebQuake issues
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If a multiplayer server (ip:port) is set in the configuration file -- automatically connect to this server at startup / launch. If this is already possible, how to configure such...

The webaudio was broke. I made a small fix (rewrite) . But still need more test for it. Signed-off-by: Soldy

To make the license easier to detect by tools

After following the steps, I double clicked the .htm file to start Quake. A notification then showed up saying, Protocol is file, not http: or https:

This error prevents values of type ev_entity from being saved. I saw this manifest as a reproducible crash with Scourge of Armagon, caused by the persistent-bullet-holes code: 1. Start a...

Tried running it on a server and after fidding with it to get it work (btw you need to tell people they need people they will also need gfx.wad and...

A problem that can happen when spinning around is that the position suddenly jumps a lot in Chrome. There may be a fix for this that they have not pushed...

I just tried hosting this on my local server and it works great. Server runs great and so does the client. I've also read here that the server accepts connections...

http://www.html5rocks.com/en/tutorials/doodles/gamepad/ Would be sweet to support gamepads edit: Nevermind, I just saw the readme