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Does Not load up after installation

Open ProjectZackfivem opened this issue 1 year ago • 7 comments

When installing it does not load up

ProjectZackfivem avatar Jul 31 '24 12:07 ProjectZackfivem

Also there is a file missing in image

ProjectZackfivem avatar Jul 31 '24 13:07 ProjectZackfivem

That warning can be ignored that file was replaced by hud.gfx. You can remove the line from fxmanifest if you'd like.

It does appear to be starting on the server. What have you tried that is not working?

TrevorBarns avatar Jul 31 '24 13:07 TrevorBarns

When i press i nothing come up at all no errors in the panel

ProjectZackfivem avatar Jul 31 '24 13:07 ProjectZackfivem

If you want to test it out for your self contact me on Discord : ThatGuyShark#3900

ProjectZackfivem avatar Jul 31 '24 13:07 ProjectZackfivem

cfg = {} -- DO NOT TOUCH cfg = {}

--[[CONTROLS]] cfg.toggleMenu = 'I' -- Open / Close UI (default: I) cfg.changeSight = 26 -- Changes ADS style between sniper scope and modeled ProLaser 4 sight (default: C) cfg.nextHistory = 175 -- Scorols next in history menu, opens if not open. cfg.previousHistory = 174 -- Scrolls previous in history menu, closes if on first history item.

--[[MISC CONFIGURATIONS]] cfg.useMetric = false -- Use metric kmh and meters instead of imperial mph and feet. cfg.performSelfTest = true -- On lidar first open perform a self-test sequence. cfg.lidarGunHash = "WEAPON_PROLASER4" -- Lidar gun weapon string cfg.lidarGunTextureDict = "w_pi_prolaser4" -- Lidar gun weapon texture dictionary string cfg.lidarNameHashString = 'WT_PROLASER4' -- Hash name for label replacement located in weapons.meta. cfg.clockSFX = 0.02 -- Sound effect volume when lidar is clocking (default: 0.02) cfg.selfTestSFX = 0.02 -- Sound effect volume when lidar finishs self-test (default: 0.02)

--[[ADS Parameters]] cfg.maxFOV = 15.0 -- Max FOV when aiming down sight, lower is more zoomed in (default: 15.0) cfg.minFOV = 50.0 -- Min FOV when aiming down sight, lower is more zoomed in (default: 50.0) cfg.zoomSpeed = 3.0 -- Rate at which to zoom in and out (default: 3.0) cfg.horizontalPanSpeed = 10.0 -- Speed at which to pan camera left-right (default: 10.0) cfg.verticalPanSpeed = 10.0 -- Speed at which to pan camera up-down (default: 10.0) cfg.displayControls = true -- Shows scope style and ADS toggle controls in top left on first ADS.

--[[RECORD TABLET (SQL REQUIRED)]] cfg.logging = false -- Send logged clocks to the server for SQL storage. cfg.loggingPlayersOnly = false -- Require vehicle be driven by player to log. cfg.loggingOnlySpeeders = false -- Only log clocks above speedlimit as defined in speedlimits.json. cfg.loggingInsertInterval = 5 -- How often, in minutes, to insert new records from the server. cfg.loggingCleanUpInterval = 14 -- Age in days of records to automatically delete. disable: set equal to -1 (default: 14 days) cfg.loggingSelectLimit = 2000 -- Maxmium number of records users can view in records tablet. Increasing this can increase load on server and database, which may induce lag. cfg.imgurApiKey = '' -- Enables "printing" records, uploads screenshot to Imgur and returns link. See docs. https://api.imgur.com/oauth2/addclient -- Format:'Client-ID XXXXXXXXXXXXXXX' cfg.discordWebhook = '' -- Enables "printing" records, uploads screenshot to Discord webhook. See docs.

--[[DEBUGGING]] cfg.serverDebugging = true -- Increases server console printing.

--[[SONORAN JAMMER]] cfg.sonoranJammer = false -- If you use Sonoran's Radar Detector/Jammer and would like to PL4 to also be jammed enable this.

Using the Latest Update

ProjectZackfivem avatar Jul 31 '24 13:07 ProjectZackfivem

When i press i nothing come up at all no errors in the panel

Did you equip the custom weapon? /lidarweapon will add it to your weapon wheel if your framework doesn't block it, then select it, then I or /lidar

TrevorBarns avatar Jul 31 '24 13:07 TrevorBarns

my framework is vMenu

ProjectZackfivem avatar Jul 31 '24 13:07 ProjectZackfivem