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[BUG] Crash using #entityRenderLayerOverride"

Open SebSemos opened this issue 1 year ago • 4 comments

Describe the issue

Game crahes when a renamed entity is looked at (so the nametag would appear) and the entityRenderLayerOverride is set to either translucent or translucent_cull. Works fine with end_portal and outline options

Crash log Crash translucent.txt Crash translucent cull.txt

Your setup: (please complete the following information):

  • Minecraft version: [e.g. 1.20.1]
  • ModLoader: [Fabric 0.15.7]
  • ETF Version [5.2.3]
  • Tested with ETF only

SebSemos avatar Mar 07 '24 00:03 SebSemos

does this occur still with the dev builds in the discord?

Traben-0 avatar Mar 25 '24 09:03 Traben-0

It still does. Testing if it was still working with end_portal I spoted this in the log "Shader rendertype_entity_translucent_emissive could not find sampler named Sampler2 in the specified shader program." If this can help?

Also, broken shadow(?) with end_portal. Quickly tested on my 1.20.1 world, end_portal makes the entity completely invisible. Pretty sure it was working before. (outline is fine) I tried with wanilla model, game still crash for transparent cull. I would make more testing when I got time :)

2024-03-25_16 49 17

SebSemos avatar Mar 25 '24 16:03 SebSemos

does this still occur with ETF 6.0.1, this can now also be set via the menu config

Traben-0 avatar Jun 01 '24 16:06 Traben-0

It still crash when you hover a name villager. I tryed both with the property in the rp or from the menu config. here is a crash log:

"The game crashed whilst rendering entity in world
Error: java.lang.IllegalStateException: Not filled all elements of the vertex"

lastest entity overlay crash.txt

SebSemos avatar Jun 01 '24 21:06 SebSemos