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A prototype plugin providing a simple line drawing api for bevy.

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Given a 2d orthographic camera and some `SpriteBundle`s, debug lines will never appear in front of the sprites no matter what Z value is used for either. I'm not sure...

This is a little hard to describe and I might be misunderstanding some of it but I've written a little demo to show what I encountered. Basically this code spawns...

Hi- I struggled with the same issue when Bevy changed its renderer, to ensure both 2D and 3D could be used for `bevy_hanabi`. Initially the code had some `2d` and...

Could be very useful to have some methods on `DebugLines` to create basics shape like arrow, square, circle ...

Upgrades the code to Bevy 0.12

This PR updates the package to Bevy 0.13.