Chill Penguin and other objects being able to be harmed when "invincible"
Good day,
Yesterday, during a race with a seed generated with the MMX-Randomizer, for some reason I was able to harm Chill Penguin when he was sliding. At first I was overjoyed being able to harm him that way, but then the joy became frustration, because Chill Penguin cannot die when he's sliding, and if the health bar gets depleted, Chill Penguin's hitboxes disappear, and he cannot attack properly anymore, so he can't hurt you and neither do you, forcing to either leaving the level or resetting. I was, for some reason, able to softlock the fight three times in a row, because the fight didn't end in a proper way. So, what I'm asking regarding the situation is: Can you make the intended invulnerable enemies being rightly invulnerable? Like the laser launchers in Boomer Kuwanger, or the slide state from Chill Penguin, because this can lead to undesirable situations like that one.
Please let me know what you need to know for this matter.
This is mentioned in the Read me on the front page for the randomizer (the patch notes section under known bugs) and also mentioned in one of the tool tips. I will keep that in mind however for the security lasers. :D
Alright, I get this about the known bugs and I saw them there. Now I have the next question: Does this happen with Boss I-Frames enabled? Or can it happen regardless of that, if I have Boss Health enabled, but not I-Frames?
Alright, I get this about the known bugs and I saw them there. Now I have the next question: Does this happen with Boss I-Frames enabled? Or can it happen regardless of that, if I have Boss Health enabled, but not I-Frames?
The troubles could all be fixed if the code was even here. It's not open source and doesn't belong here at all.