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C# Network Library

Results 13 Network issues
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![image](https://user-images.githubusercontent.com/20630248/182410354-45626402-6a62-485c-a7bf-56f58f14fd08.png) ![image](https://user-images.githubusercontent.com/20630248/182410398-c45bacfa-a228-494f-83d7-72f2acbf8cc7.png) So i have this architecture of different types of actions that can be sent - however on the reciving end all of them are parsed as the abstract...

Hi. The server randomly throws this exception anytime. The last time I found it was when no client was connected. What should be done? ![image](https://user-images.githubusercontent.com/33382155/154871929-075c48cd-9513-442a-9298-25d4b918f904.png)

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requires investigation

Has anyone got a project that uses Network to work under mono? as soon as I add the Network Nuget packages to a project that has previously run under mono,...

I noticed that when ever i connect to the server the process memory used increases from 18 to 21 and when i disconnect it increases to 26 and remains 26...

refactor

Affecting mainly Connection.cs and UdpConnection.cs (that ive seen so far). In internal methods there are remenants of a write lock (in parameters and unused fields or properties). Im assuming this...

refactor

Use existing RSA to establish a AES secured connection.

feature request

The title is pretty self-explanatory. I set **connection.TIMEOUT** to 2500 when a new connection is received. The timeout works, however, the ** ServerConnectionContainer.ConnectionLost** event is not raised and the **connection.ConnectionClosed**...

There's an infinite loop at SerialiseObjectToWriter when using a struct in a class.