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[Suggestion] Custom sounds for moves

Open CorentG opened this issue 7 years ago • 8 comments

Hi, i write this after you told me to.

So, basically the goal is to make custom sounds for moves similar to animation for moves. Do you think it would be easy to do this ?

Thanks.

CorentG avatar Jun 13 '18 08:06 CorentG

Next version of pokecube core will have this, here is example of how to use:


      "name": "absorb",
      "animations": [
        {
          "preset": "pont",
          "duration": "5",
          "starttick": "0",
          "sound": "block.chest.close",
          "soundSource": true,
          "soundTarget": false,
          "volume": 0.5,
          "pitch": 0.2,
          "applyAfter": false
        }
      ]

This plays chest close sounds at the user of absorb.

all of the new options are entirely optional, if you don't include them, they will assume their default values of: sound - nothing, no sounds. soundSource - false soundTarget - true volume - 1 pitch - 1

if you want the sound to apply at the source only, you need to include the value for setting target to false, otherwise it will still also play it at the target.

Thutmose avatar Jun 14 '18 00:06 Thutmose

It would be better if you used GBA sounds. Maybe I can gather the files for you.

P3rf3ctXZer0 avatar Jun 15 '18 04:06 P3rf3ctXZer0

Hi, from a sound design perspective, it might be weird to hear 8 bit sounds in a game like minecraft, it can be quickly annoying because in my memory the sound in the first pokemon games are not really pleasant to hear (even if i really like 8 bit), so i prefer going with normal minecraft sound, but with different pitch.

CorentG avatar Jun 15 '18 11:06 CorentG

GBA not GBC @CorentG

P3rf3ctXZer0 avatar Jun 15 '18 13:06 P3rf3ctXZer0

As in pokemon emerald

P3rf3ctXZer0 avatar Jun 15 '18 13:06 P3rf3ctXZer0

Ooh, ok, i just hear them on youtube and they sound way better. @Thutmose do you think it would be nice to get Pokemon emerald sounds in your mod ?

CorentG avatar Jun 15 '18 14:06 CorentG

Currently it only supports adding existing sounds to the moves, I can see about making a way to register new sounds, then I guess at least a resourcepack can be made to add those. I would also need to see about having a way for resourcepacks define move animations

Thutmose avatar Jun 15 '18 16:06 Thutmose

I will keep this issue up till I have a resourcepack method for this as well.

Thutmose avatar Jul 24 '18 17:07 Thutmose