Unity3D-SerializableInterface
Unity3D-SerializableInterface copied to clipboard
A wrapper that allows you to serialize interfaces
**Is your feature request related to a problem? Please describe.** It's getting hard to test every possible combination of things that can be achieved using SerializableInterface. **Describe the solution you'd...
**Describe the solution you'd like** This is mostly related to visual stuff. It would be nice to have options to change how SerializableInterface is displayed using the **Preference Window**. This...
Would be nice to be able to copy a SerializableInterface and paste it in another SerializableInterface, using right-click -> copy/paste
## Proposed changes Currently, `ClassesOnlyAttribute` resides in an editor-only assembly, which requires using `#if UNITY_EDITOR` guards when referenced from runtime code: ```cs #if UNITY_EDITOR [ClassesOnly] #endif [SerializeField] SerializableInterface x; ```...
## Proposed changes Add "None" to root dropdown Do not add "None" to AssetDropdownItem, SceneDropdownItem or ClassDropdownItem dropdowns Do not display Assets, Classes or Scene if Empty Collapse Asset folders...