Unity3D-ExtendedEvent
Unity3D-ExtendedEvent copied to clipboard
Can't added ExtendedEvent to a Serialized Object
When you add an Extended Event to a non MonoBehaviour class there will be a non reference exception on line 22 of ExtendedEventPropertyDrawer
The value field is null
yeah same here

if you need to fix this use those methods
private void RestoreState( SerializedProperty property ) {
if ( rList == null || eEvent == null ) {
header = property.name;
//var target = property.serializedObject.targetObject;
//eEvent = fieldInfo.GetValue( target ) as ExtendedEvent;
object o = GetTargetObjectOfProperty(property);
eEvent = o as ExtendedEvent;
foreach ( var item in eEvent.Listeners ) {
item.Initialize();
}
rList = new ReorderableList( eEvent.Listeners, typeof( ExtendedEvent.GameObjectContainer ) );
rList.draggable = false;
rList.elementHeight *= 2;
rList.drawHeaderCallback = DrawHeaderInternal;
rList.drawElementCallback = DrawElementInternal;
rList.onAddCallback = AddInternal;
rList.onRemoveCallback = RemoveInternal;
}
}
private static object GetValue_Imp(object source, string name, int index)
{
var enumerable = GetValue_Imp(source, name) as System.Collections.IEnumerable;
if (enumerable == null) return null;
var enm = enumerable.GetEnumerator();
//while (index-- >= 0)
// enm.MoveNext();
//return enm.Current;
for (int i = 0; i <= index; i++)
{
if (!enm.MoveNext()) return null;
}
return enm.Current;
}
private static object GetValue_Imp(object source, string name)
{
if (source == null)
return null;
var type = source.GetType();
while (type != null)
{
var f = type.GetField(name, BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance);
if (f != null)
return f.GetValue(source);
var p = type.GetProperty(name, BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance | BindingFlags.IgnoreCase);
if (p != null)
return p.GetValue(source, null);
type = type.BaseType;
}
return null;
}
public static object GetTargetObjectOfProperty(SerializedProperty prop)
{
var path = prop.propertyPath.Replace(".Array.data[", "[");
object obj = prop.serializedObject.targetObject;
var elements = path.Split('.');
foreach (var element in elements)
{
if (element.Contains("["))
{
var elementName = element.Substring(0, element.IndexOf("["));
var index = System.Convert.ToInt32(element.Substring(element.IndexOf("[")).Replace("[", "").Replace("]", ""));
obj = GetValue_Imp(obj, elementName, index);
}
else
{
obj = GetValue_Imp(obj, element);
}
}
return obj;
}