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Player can do some * in console
The idea was that I wanted to kick a player when the "onPongReceiveInvalid" event triggered, however this has caused some problems
Pledge listener code:
So I have this peace of code in a hacked client which I'm using:
When I'm connecting to the server with it:
however, if I was already connected to the server and "playing" for at least one second (or maybe less), it would be fine