Helix / Chinook container slots make no sense
Prerequisites
- [x] I have searched for similar issues and confirmed this is not a duplicate
Game Version
- [x] Command & Conquer Generals
- [x] Command & Conquer Generals: Zero Hour
- [ ] Other (please specify below)
Bug Description
HELLO
Behavior with transporter container slots is inconsistent when looking at large vehicles loaded into helix / chinook
Bus occupies 8 slots (all troop crawlers and listening outposts as-well). Dozer occupies 5 slots. Overlord occupies 3 slots.
So logically speaking, you should be able to load two overlords into a chinook, but you can't load overlords into chinooks at all.
If this is intended because a helix is visually "bigger", then why can you load a bus into a chinook, but not into a helix?
My suggestion would be:
- Make overlords and busses (troop crawlers / listening outposts) all occupy 5 slots, like dozers.
- Make overlords transportable with chinooks
Reproduction Steps
Try to load large vehicles into chinooks / helixes or use the attached test map with vGLA as enemy
Additional Context
No response
I think the overlord is supposed to be too heavy or too large. It's a weird. My best rationalization for it is that the helix is has less slots because it sacrificed slots to have accommodations to fit an overlord.
The infantry general helix has 8 slots but can't carry vehicles likely because they devs didn't want it to be able to carry two overlords. I think the devs thought the overlord was a lot more op then it actually is
Chinooks not being able to transport Overlords seems like a design choice, the HUGE_VEHICLE KindOf mainly exists because of it
Busses, Outposts and Crawlers cannot be transported with an Helix, because the Battlebunker upgrade allows their passengers to shoot out of the Helix (not using the firing ports, but the center of the object - looks bad) Basically the same or similar problem as the Combat Chinook exploit. With a bus in an Helix you can have 8 infantry firing out of it instead of 5
If we can find a solution to this, like not allowing passengers of transported vehicles to fire, then setting all vehicles to 3 or 5 slots would be feasable. But maybe this solution should be an optional flag (PassengersOfPassengersAllowedToFire), because its new behavior and could cause problems with existing mods
Also, yeah I think the Inf Helix should be able to transport vehicles like the regular one
In Combat Chinook we can have 12 rocket men shooting with 2 loaded Humvees :-)