AI being able to use all of its buildings even though they arent fully built (Any production building AND !!!Tunnel!!!)
Hello! This is an Issue in the AI, the AI just doesnt care if the building is fully built or not, he just uses it. I think the Code isnt checking if the building is fully built.
This is pretty much self explanatory, but ill give an example to the Tunnel Network of GLA. AIs have a script in WorldBuilder that are telling a Team/Unit to guard from a Tunnel Network, however, when a player is nearby/attacking a Under Construction Tunnel Network AI still does a pop even though that is not possible.
And I think that the Tunnel pop in general should be more advanced as you can trick an AI to do Fargo pop with an A10 so easily. It cannot be fixed with WorldBuilder Scripts or Map.ini so would be nice if that can be a little more advanced.
However this doesnt work only with the Tunnel Network, it also works with Production Buildings such as Arms Dealer, though it doesnt happen always, its a bit more rare.