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Angry Mob Bug: Units Walk into Enemies, Die Due to Speed Differences – Possible 'SpawnBehavior' Issue

Open CookieLandProjects opened this issue 1 year ago • 2 comments

Angry Mob is so broken, the units decide to walk into the enemy instead of shooting at it, and some units are faster than the other. So when they are far away from one another, they die. I think that this isnt a unit issue but rather a Module Behavior issue in the "SpawnBehavior".

CookieLandProjects avatar Mar 03 '25 12:03 CookieLandProjects

Have the issues you mentioned been fixed in follow PRs and others?

  • https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1037
  • https://github.com/TheSuperHackers/GeneralsGamePatch/pull/2290

DevGeniusCode avatar Mar 03 '25 14:03 DevGeniusCode

This report can be closed if Angry Mob walking is already ok in Patch.

xezon avatar Mar 11 '25 22:03 xezon