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Fix: Helix With Bunker Cannot Be Ordered To Aim At Airborne Targets

Open xezon opened this issue 3 years ago • 3 comments

  • old PR: #342
  • Fixes #300

ZH 1.04

  • A Helix with Bunker upgrade and garrisoned troops can not be ordered to attack airborne units - unless it is grouped with other units that can.

After patch:

  • The Helix will be able to order passengers to attack airborne units.

Drawback:

  • The Helix will be able to use the dummy weapon against air units even without Bunker if there are passengers loaded. The passengers won't be able to fire, but the Helix will move in range. This is not perfect, but way better than what we have now.

xezon avatar Sep 03 '22 15:09 xezon

xezon:

It was raised as highly controversial by Jundiyy in regards to China Helix if I remember correctly. In Original Game, Helix cannot target Air units, but passengers will attack when getting close to Air target. Changing this would make Helix fights play out differently he says. For reference, with Combat Chinook it is possible to target Air units. To me this is not balance question, but game controls bug. As of right now, the way to circumvent this control issue, is to group Helix with Ground unit. Then Helix can attack Air units as expected.

Rising:

Yeah seems clear that a unit that can shoot air should be able to target air, and it is illogical that it can not. And I agree that this is a clear case of fix the bug and then worry about balance (with that said I do not see how this could cause any balance issues anyway).

xezon:

Minigunner will need consideration if Helix attacking is fixed. Because Minigunner has incredible firing range in Bunkers. This was already experimented with and apparently is is possible to reduce firing range inside Helix. In Original Game, Minigunner will start firing on close distance only, but will then keep firing when flying away.

Exile:

It could change Helix vs Helix micro. I have seen in a video how rockets track forever after manually targeting (not sure if there were other changes involved), but if that is the case then lix battles are more point and click rather than the current situation where players have to move smart to target and dodge rockets. Also the Minigunner Helix is a big one indeed, if target range is too large it would not be fun for USA. USA would have barely any chance of getting away with Chinooks.

xezon avatar Oct 12 '22 14:10 xezon

Original

GARRISON gives 33% range bonus S&D (Search and Destroy) gives 20% range bonus

Object Anti Air Attack Range
Grounded TankHunter 175
Grounded Minigunner 350
GARRISONed TankHunter 232 (+57)
GARRISONed Minigunner 465 (+115)
Gattling Tank 350
Gattling Cannon 400
Quad Cannon 350
Humvee TOW 320
Humvee TOW + S & D 384 (+64)

xezon avatar Oct 14 '22 17:10 xezon

Please keep in mind that mini gunner helixes have insane range when ordered to attack air by having a ground minigunner in the selection with them. The range is so large that a king raptor cannot even shoot them down anymore.

Having to manually swap the mini gunners by getting close to enemy air units makes a huge difference, especially because they switch back whenever you get close to ground any enemy ground unit again.

kABUSE1 avatar Mar 25 '23 22:03 kABUSE1