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A D3D11 application for experimenting with Spherical Gaussian lightmaps

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Hi, I was wondering about this line: https://github.com/TheRealMJP/BakingLab/blob/1a043117506ac5b5bcade5c86d808485f3c70b12/BakingLab/ToneMapping.hlsl#L105 `1.8f` is probably an exposure tweak. But should it be applied to the HDR value instead: `output = LinearTosRGB(ACESFitted(color * 1.8f));`?

Question. After playing around with BakingLab i am asking myself if Blender Cycles as Path Tracer for baking LightmapSG s and Blender EEVEE for fully show off would be working?...