TheOriginalBytePlayer

Results 25 comments of TheOriginalBytePlayer

Ooops, I apparently pressed send prior to finishing the report. I was trying to figure out why running our app in the debugger was SO slow compared to running it...

Yeah, it was a quick fix and something more elegant could probably be done – such as registering which message types you wanted to receive so it could more intelligently...

> hey [@BrianTheBrain11](https://github.com/BrianTheBrain11) , I got the same issue but in "always-prompt mode" instead of "general-purpose mode". I made several adjustment on the command.cpp file and it works flawlessly. I...

I have since learned that for me, at least the issue was that it was taking a huge amount to time to process it. I switched to a quantized model...

> you should check if Bitmap.Canvas is a TSkCanvasCustom class first, because when GlobalUseSkia is False, you shouldn't do this cast as the canvas will be one of the FMX...

Thank you for your quick response on the rendering speed issues but you did not address the access violation and white screen artifacts I described. ### WHITE FRAME ARTIFACT When...

Yeah, don't know what that other link was. Here it is (and I've tested it even!) [Source Code for this Skia Issue.zip](https://github.com/user-attachments/files/16327320/Skia.Issue.zip)

I'd really rather not try to fudge it, if at all possible. I've made _some_ progress as it turns out I was missing the .vocab and .model files. That said,...

Bump? I'd really appreciate any guidance on this, as this is a bit of a problem for us...