Adrenaline
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Custom Firmware 6.61 Adrenaline for the PSP Emulator
I've removed from the VCS every file that can be generated by building Adrenaline, and then I added all of them to the `.gitignore`. This way, simply building it won't...
discussion here: "https://forum.devchroma.nl/index.php/topic,112.45.html" credits to CruelTott
It seems there were some changes on newlib or their work on libc that caused the build to break. Without this, compilation breaks with ``` /usr/local/vitasdk/bin/../lib/gcc/arm-vita-eabi/10.3.0/../../../../arm-vita-eabi/bin/ld: /usr/local/vitasdk/bin/../lib/gcc/arm-vita-eabi/10.3.0/../../../../arm-vita-eabi/lib/libc.a(lib_a-syscalls.o): in function `_exit':...
sceAppMgrLoadExec is effectively the same as just restarting the app, but without any animation it resolves all kernel imports/exports and re-creates the process, running it at the end should work...