Lua Events
Instead of using sendLua for everything, I've implemented a basic event system so the server & client can both send and receive events from each other.
Here's some example code, if you press the button on the client, it will trigger an event on the server which will then send data back and add some text to the UI.
Server
hooks.register("setData", "setData", function(clientID, data)
print("setData: " .. data)
local player = connections[clientID]
player:triggerEvent("setData", "Hello World")
end)
Client
local M = {}
local imgui = ui_imgui
local message = nil
local function onUpdate()
if imgui.Begin("KissMP Events") then
if message then
imgui.Text(message)
end
if imgui.Button("Send Event") then
network.trigger_event("setData", "Hello World")
end
end
end
if network then
network.register_event("setData", function(data)
log("D", "eventTest", "setData event called with data: " .. data)
message = data
end)
else
log("E", "eventTest", "network is nil")
end
M.onUpdate = onUpdate
return M
Note: I had issues with KissMP mounting the test mod so just manually enable it and reload it (via "extensions.reload(modName)" )once you get in the server.
sorry for interupting but, nobody is joining on beamng 0.28.2. am using KissMP with that exact version of beamng i here ill show you:
Is there a known issue with KissMP and BeamNG v0.28.2? Or is there something else I should check?