TheCodex6824
TheCodex6824
First off, at some point I did buff the Impulse Cannon shot damage for all firing types. Depending on when you first installed the 2.0 version of the mod, especially...
So I can say that the Impulse Cannon is 100% getting buffs. For all of them impetus cost is getting decreased and range increased. Here's what I'm thinking over for...
I think this sounds cool, only thought so far is that the chaotic arrows might be a bit less useful of an option compared to the others because wither would...
> Why wouldn't wither work on undead? I've applied withering to skeletons and zombies and it deals damage over time to them. Huh I guess I was thinking of something...
I'm don't think I'm going to add wands as there are plenty of addons that do that. However, what I can do is try to get gauntlets working with morphic...
> Wands So it's been a while, in case you have not seen it there is "Thaumic Wands" which does add back wands, so you might want to look into...
So from what I'm seeing it looks like having a workstation for adding augments is ok, but being able to remove them on the go is also good. So I...
My concerns with that kit system you described are: - Since augments will not be tied to kits, they will be unable to have consistent names like foci (which could...
Maybe instead of having a kit item, we cut the indirection and just have the bag store augments? Then in the workbench you can make configurations of augments that something...
So because I might actually work on this soon assuming no more bugs pop up (I have 2 that I want to fix before doing another bugfix update, but then...