Walnut
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Question: how to go about reconfiguring Walnut for opengl?
I'm a beginner to c++ and graphics programming so I would love to use Walnut along with OpenGl, instead of Vulkan. Which files do I need to replace and modify ? Is there any repo for modified variant of walnut for opengl?
check this out - https://github.com/ocornut/imgui/tree/master/examples/example_glfw_opengl3
Walnut is also a very simple wrapper around imgui glfw_vulkan example, although you will have to reconfigure build system yourself and modify its code.
If you want I can put up its template