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Alpha channel not being applied when rendering sprite renderer component over circle renderer component

Open Lenhart03 opened this issue 3 years ago • 0 comments

Description

I tried using hazel for the first time and I was playing with the entities, components and colors. Screenshot explains everything.

To Reproduce

Steps to reproduce the behavior:

  1. make entity with sprite renderer component and set the color alpha to 128
  2. make entity with circle renderer component
  3. place the circle colider entity partialy or fully behind the sprite renderer entity
  4. notice the alpha color was not applied when rendering sprite renderer entity over the circle renderer entity and the part/whole circle renderer entity is hidden behind

Expected behavior

Alpha sould be applied when rendering sprite renderer component over circle renderer component.

Operating system: (please complete the following information)

  • OS: win-64
  • Version: Windows 10 Home (21H2)

Screenshots

image

Lenhart03 avatar Oct 28 '22 15:10 Lenhart03