Hazel
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Alpha channel not being applied when rendering sprite renderer component over circle renderer component
Description
I tried using hazel for the first time and I was playing with the entities, components and colors. Screenshot explains everything.
To Reproduce
Steps to reproduce the behavior:
- make entity with sprite renderer component and set the color alpha to 128
- make entity with circle renderer component
- place the circle colider entity partialy or fully behind the sprite renderer entity
- notice the alpha color was not applied when rendering sprite renderer entity over the circle renderer entity and the part/whole circle renderer entity is hidden behind
Expected behavior
Alpha sould be applied when rendering sprite renderer component over circle renderer component.
Operating system: (please complete the following information)
- OS: win-64
- Version: Windows 10 Home (21H2)
Screenshots
