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Splaytree v3

Open yeshuawm999 opened this issue 2 months ago • 1 comments

Describe your change:

Added an implementation of the Splay Tree data structure in Python, located at
data_structures/binary_tree/splay_tree.py.

A Splay Tree is a self-adjusting binary search tree that moves recently accessed elements closer to the root using rotations (splaying).
This improves access time for frequently used elements.

The code includes:

  • Node class with parent, left, and right pointers.
  • Rotation methods (_rotate_left, _rotate_right).
  • Core _splay operation implementing Zig, Zig-Zig, and Zig-Zag cases.
  • A search method that splays the found node to the root.
  • Example usage block for demonstration and testing.

Reference: Wikipedia - Splay Tree


  • [x] Add an algorithm?
  • [ ] Fix a bug or typo in an existing algorithm?
  • [ ] Add or change doctests? -- Note: Please avoid changing both code and tests in a single pull request.
  • [ ] Documentation change?

Checklist:

  • [x] I have read CONTRIBUTING.md.
  • [x] This pull request is all my own work -- I have not plagiarized.
  • [x] I know that pull requests will not be merged if they fail the automated tests.
  • [x] This PR only changes one algorithm file. To ease review, I have opened this PR only for the Splay Tree algorithm.
  • [x] The new Python file is placed inside an existing directory: data_structures/binary_tree/.
  • [x] The filename is in all lowercase characters with no spaces or dashes (splay_tree.py).
  • [x] All functions and variable names follow Python naming conventions.
  • [x] All function parameters and return values are annotated with Python type hints.
  • [x] All functions have doctests that pass automated testing.
  • [x] The implementation includes a link to a reference resource (Wikipedia).
  • [x] If this pull request resolves one or more open issues, the description above includes the issue number(s) with a closing keyword.

Example Output

Before search: 10 Found: True After splay, new root: 5


Complexity Analysis

Operation Average Worst
Search O(log n) O(n)
Insert O(log n) O(n)
Delete O(log n) O(n)

Additional Notes

This code was tested manually to verify splay rotations and root updates.
It follows the standard Splay Tree algorithm used in self-adjusting BSTs and adheres to the repository’s coding standards.

yeshuawm999 avatar Oct 31 '25 06:10 yeshuawm999

The code i have given will work only with the provided example please verify it

yeshuawm999 avatar Oct 31 '25 06:10 yeshuawm999