engine_components
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### Describe the bug π I am using MeshCullerRenderer, and after I am done with it, I dispose it. However, sometimes `Uncaught (in promise) undefined` errors appear on console. After...
### Description π I want to be able to export the classifier results to avoid re-processing them every time the client loads the model and improving performance. Especially due to...
:robot: I have created a release *beep* *boop* --- ## [2.2.1](https://github.com/ThatOpen/engine_components/compare/v2.2.0...v2.2.1) (2024-08-20) ### Bug Fixes * **core:** dispose mesh culler interval ([d702cd7](https://github.com/ThatOpen/engine_components/commit/d702cd7683364e0678a24264816806f51c80a531)) * **core:** IfcPropertiesManager.setData properly assigns the entity in...
### Description Since the latest update the `currentPlan` property of the Plans component was not updated anymore and always `null`. ### Additional context I access `currentPlan`, e.g. to know the...
### Describe the bug π In touch screen mode, the objects cannot be selected by touching the screen. The bug can be found in the documentation https://docs.thatopen.com/Tutorials/Components/Front/Highlighter ### Reproduction βΆοΈ...
### Describe the bug π when i use clipping edge with tiles and make a section (i have more than one model using setModelTransformation() for coordination) 1 - fragments loaded...
### Describe the bug π I am loading same IFC model twice to to my scene to exact same location. When having only one, culler works perfectly fine. However, if...
### Description π Right now we can see geometries and alignments. It would be awesome to be able to display IFCGRIDs. ### Suggested solution π‘ Generate the IFCGRID geometry in...
### Description π Would be great to throw all library errors from the same class in order to have a single place to create documentation for them. Also, this is...
In order to enable drag the movement has to be bigger than a customizable threshold so small movements will still trigger the select highlight!