Decode alternative image types in ASImageNode at render time
Adds support at the Texture level for decoding additional image formats at render time once the final image size is known
The Cartfile changes are because ASPINRemoteImageDownloader currently references API's that don't exist in the older version of PINRemoteImage
See https://github.com/pinterest/PINRemoteImage/pull/602 for corresponding PINRemoteImage change
Upstreamed contribution from Google's fork of Texture
Just to confirm, this change requires the PINRemoteImage change be merged and released?
Just to confirm, this change requires the PINRemoteImage change be merged and released?
Yes, that's right. Could add an additional build directive into PINRemoteImage (like #PINCustomDecoders or something) so that they can go in independently. WDYT?
I don't think that's necessary, PINRemoteImage is due a release soon anyway :)