Texture
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Display buffer for ASPlayerVideoNode
In this case we have two color: func videoPlayerNodeScrubberMaximumTrackTint(_ videoPlayer: ASVideoPlayerNode) -> UIColor { return #colorLiteral(red: 1, green: 1, blue: 1, alpha: 0.5) }
func videoPlayerNodeScrubberMinimumTrackTint(_ videoPlayer: ASVideoPlayerNode) -> UIColor { return UIColor.white }
but not have color for buffer of video.
I don't see code show buffer of video.