Testare
Testare
Is this still being worked on? I think this would be very useful, especially if you work primarily in the editor-with-live-preview and don't want to switch back just to run...
Here's some random guy on the internet's opinions, as requested! ### Bikeshed: Allow/Deny API names I think `allow`/`deny` are perfect names for this. Saves 43% more electrons than include/exclude for...
I will say that I could see there being confusion if there is a component missing in my scene after load/unload, where I might think there is something wrong with...
I would categorize that as a workaround more than a fix, especially since that means that you can no longer just store a handle for the asset you want, you...
I have a project, but with the new release coming up there are bound to be other problems when I switch to targeting main/your PR. But since I don't want...
Oh sorry didn't see this XD I appreciate the effort though! Regardless, the migration to main was rather smooth this time, and this'll probably give more accurate results anyways. So...
Thanks for taking the time to fix! I would be quite sad to wait until 0.15 for this =]
Seems unlikely this is ever getting merged, doesn't it? XP
I don't think that would work because I don't think `#[derive(Component)]` can tell when you manually implement `MapEntities`, so either you would have to add `#[derive(MapEntities)]` to all Components that...
To be clear, by the `#[component(map_entities)]` version, you're talking about the proposal in my last comment, not just bike shedding the name, right? I'm going to assume so and I'll...