Going through loading zones on Epona in Entrance Randomizer can cause Link to be stuck on Epona, forcing the player to Save + Quit
It is believed that what happens is that the game remembers that you went through the loading zone on Epona and the next time you enter an area where Epona can normally appear you will be placed on Epona, but if you enter from a water entrance then the game does not know how to handle that. This can be avoided by getting off Epona before transitioning to a new area.
(This is already known. This issue is just being opened for documentation purposes.)
There are a couple ways to do this in vanilla, btw. Technically it could have some glitched play uses? I think there's some way to turn it into the invisible link glitch or something.
This is a duplicate of #726. I'm leaving this one open since it has a more accurate title.
dotzo:
if you want to prevent the master glitch (epona weirdness) theres already a function that dismounts her and moves her to the default spot. you can just call that if the entrance isnt a permissible one (lake from anywhere other than field, e. g. )
That sounds like a reasonable way to fix this. Could someone compile a list of entrances to which this should be applied? I'm sure that would help whoever ends up deciding to implement it.
Related to #871.