OoT-Randomizer
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Flashing screen on player death
Warning: flashing lights https://clips.twitch.tv/IronicRelatedCheetahANELE-Bp6xDMDN0O0AZ-4k
The issue is happening on Retroarch. I'm not sure of which core. It looks similar to the entrance transition issue fixed by #1299.
From a previous occurrence dying in MQ Shadow Temple, the problem was using GlideN64+Parallel RSP. Switching to Parallel RDP instead of GlideN64 prevented the problem from reoccurring.
This is likely an emulator bug, not a rando bug, but I'm keeping the issue open for reference if/until it's addressed.
Opening the pause menu is a quick and easy fix in the meantime.