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Node-based tool for procedurally generating geometry in Unity inspired by Blender Geometry Nodes

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Disabled because UVs are not correct in some cases (GeometryExporter.cs)

I tried to optimize the code at the expense of some readability, but it's still quite slow. It might be worth looking into https://docs.unity3d.com/Manual/JobSystem.html and refactoring code to work with...

enhancement

"Assets\GeometryGraph\Runtime\Graph\Node\Curve\RecalculateCurveDirectionsNode.cs(20,33): error CS0115: 'RecalculateCurveDirectionsNode.OnConnectionRemoved(Connection, RuntimePort)': no suitable method found to override "

How did you finish it? Compare to BEngine, this support of Graph in Unity.