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Pebble分布式开发框架

Results 13 Pebble issues
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请问,这是一个稳定的产品,可以用来商业性质的游戏服务端开发吗?

I failed to compile the project in an ubuntu 16.04 docker following the guideline. The following solution worked for me. 1. `apt-get install libreadline-dev && chmod 775 /root/bin/blade` 2. Edit...

build64_release/src/common/libpebble_common.a(thread.cpp.o): In function `pebble::Thread::Start()': /home/Pebble-master/src/common/thread.cpp:34: undefined reference to `pthread_create'

看了example下的例子,有几点使用上的疑惑 1. 我目前熟悉的游戏大致流程如下 ``` |serviceA playergateway|serviceB |serviceC ``` 2. 看了pebble的例子,我所理解的是client可以当做player,server可以当做serviceX, 我如何实现一个gateway来转发client与serviceX的中间层呢

\tools\compiler\dr\src\generate\../../version.h(14): fatal error C1083: 无法打开包括文件: “pebble_version.inh”

我看了项目中的broadcastMgr,是采用的订阅者的模式,服务器采用循环TCP发送的方式,向订阅者发送订阅数据; 那么可否实现,一条数据只向订阅组发送一次,达到所有订阅者都能接收到的方式;类似UDP broadcast一样;如果这种方式实现的话,是否会优于目前的方式?如果没有好处,那么原因是什么呢?

Blade(warning): Auto upgrade failure: 跳过“tools/blade” svn: E155007: None of the targets are working copies Blade(warning): Please svn up /home/Test/文档/Pebble-master/tools/blade Blade(warning): You can setenv BLADE_AUTO_UPGRADE=no to disable auto upgrade Blade(warning): unknown...

source/app/control_command.cpp是否缺少头文件 'source/app/idl/control_service_ControlCommand_if.h' file not found