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1.9.7.11/12 broken shit checklist

Open jsgnextortex opened this issue 9 months ago • 1 comments

Broken funcs:

  • [x] AchievementOverlay::Update@@AEXXZ,
  • [x] Entity::AddShrink@@AEXABUEntityRef@@H_N@Z,
  • [x] Room::TriggerClear@@AEX_N@Z,
  • [x] Room::Init@@AEXHPAURoomDescriptor@@@Z,
  • [x] Room::SaveState@@AEXXZ,
  • [x] DailyChallenge::Init@@AEXI@Z,
  • [x] Entity_Familiar::AddToFollowers@@AEXXZ,
  • [x] Entity_Familiar::AddToDelayed@@AEXXZ,
  • [x] Entity_Familiar::HandleCollision@@AE_NPAUEntity@@_N@Z,
  • [x] Entity_Effect::Update@@AEXXZ,
  • [x] Entity_Effect::Original_Update@@AEXXZ,
  • [x] Entity_NPC::Render@@AEXPAUVector@@@Z,
  • [x] Entity_NPC::MakeBloodSplash@@AEXXZ,
  • [x] Entity_Pickup::HandleCollision@@AE_NPAUEntity@@_N@Z,
  • [x] Entity_Pickup::TryFlip@@AE_NPAUEntity_Player@@I@Z,
  • [x] Entity_Pickup::Update@@AEXXZ,
  • [x] Entity_Pickup::Original_Update@@AEXXZ,
  • [x] Entity_Player::AddCollectible@@AEXHH_NHHH@Z,
  • [x] Entity_Player::ControlActiveItem@@AEXH@Z,
  • [x] Entity_Player::InitPostLevelInitStats@@AEXXZ,
  • [x] Entity_Player::GetActiveItemSlot@@AEHH@Z,
  • [x] Entity_Player::GetTotalActiveCharge@@AEHH@Z,
  • [x] Entity_Player::GetActiveSubCharge@@AEHH@Z,
  • [x] Entity_Player::GetBatteryCharge@@AEHH@Z,
  • [x] Entity_Player::SetActiveCharge@@AEXHH@Z,
  • [x] Entity_Player::AddActiveCharge@@AEHHH_N00@Z,
  • [x] Entity_Player::UpdateEffects@@AEXXZ,
  • [x] Entity_Player::ResetPlayer@@AEXXZ,
  • [x] Entity_Player::TriggerEffectRemoved@@AEXPAUItemConfig_Item@@H@Z,
  • [x] Entity_Projectile::Render@@AEXPAUVector@@@Z,
  • [x] Entity_Projectile::Constructor@@AEXXZ,
  • [x] GameState::Clear@@AEXXZ,
  • [x] Level::SetNextStage@@AEXXZ,
  • [x] Level::generate_dungeon@@AEXPAURNG@@@Z,
  • [x] ScoreSheet::Calculate@@AEXXZ,
  • [x] ScoreSheet::AddKilledEnemy@@AEXPAUEntity_NPC@@@Z,
  • [x] Leaderboard::Show@@AEXIPAUScoreSheet@@_NE@Z,
  • [x] StatHUD::GetPlayerId@@AEHPAUEntity_Player@@@Z,
  • [x] RoomTransition::ChangeRoom@@AEXXZ,
  • [x] Game::Update@@AEXXZ,
  • [x] Game::StartStageTransition@@AEX_NHPAUEntity_Player@@@Z,
  • [x] Game::ToggleDebugFlag@@AEXI@Z,
  • [x] Game::SpawnBombCrater@@AEPAUEntity@@PAUVector@@M@Z,
  • [x] GridEntity_TrapDoor::Update@@AEXXZ,
  • [x] GridEntity_TrapDoor::Original_Update@@AEXXZ,
  • [x] PersistentGameData::TryUnlock@@AE_NH@Z,
  • [x] Menu_OnlineLobby::Update@@AEXXZ,
  • [x] CanRerollCollectibleP6A_NH@Z,
  • [x] g_InputManagerBase,
  • [x] KAGE_Graphics_ShaderBase_vftable,
  • [x] AnimationState::Rewind@@AEXXZ,
  • [x] Room::MamaMegaExplosion@@AEXPAUVector@@@Z,
  • [x] Entity_Knife::Update@@AEXXZ,
  • [x] Entity_Knife::Original_Update@@AEXXZ,
  • [x] Entity_Pickup::SetNewOptionsPickupIndex@@AEHXZ,
  • [x] Entity_Player::CanUseCollectible@@AE_NW4CollectibleType@@H@Z,
  • [x] Entity_Player::GetMaxPocketItems@@AEIXZ,
  • [x] Entity_Player::ControlActiveItem@@AEXH@Z,
  • [x] Entity_Player::TakeDamage@@AE_NM_KPAUEntityRef@@H@Z,
  • [x] Entity_Player::Original_TakeDamage@@AE_NM_KPAUEntityRef@@H@Z,
  • [x] Entity_Tear::Update@@AEXXZ,
  • [x] Entity_Tear::Original_Update@@AEXXZ,
  • [x] g_isfullscreenrendering,

jsgnextortex avatar May 01 '25 19:05 jsgnextortex

Keep up the hard work you folks are doing a great job 💪

EliteMasterEric avatar May 01 '25 21:05 EliteMasterEric