REPENTOGON
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Access to several Bestiary features
- Access to the
parentattribute inbestiarytags for enemies inentities2.xml, likely asEntityConfigEntity.GetBestiaryParent()or something similar. - Access to the amount of hits an enemy has done to you, likely as
PersistentGameData.GetBestiaryHitCount().
Asking since I'm remaking the Bestiary for easy additions/changes to it, and these changes are, as far as I know, the only things missing for a perfect recreation.
For point 1, while not ideal, in the meantime, remember that xmldata is a thing and you can access any xml attribute with it. For example, you can do: print(XMLData.GetEntityByTypeVarSub(35,1).bestiary[1].parent) To print the parent of Mr. Maw Head ("35.0")