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EntityPlayer:DropBomb()

Open hellfireJune opened this issue 1 year ago • 0 comments

A method to spawn a bomb directly from the player, same as if they had pressed E and everything (Maybe with an optional argument to not consume bombs? but i don't know how feasible that would be) calling the relevant callbacks and returning the relevant bomb if one spawned, would be very nice and much appreciated.

hellfireJune avatar Feb 28 '24 02:02 hellfireJune