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[Feature Request]: Client setting to delete map data when corresponding local world is deleted

Open TinyDeskEngineer06 opened this issue 1 year ago • 3 comments

Describe the new feature.

Since the map data is not stored alongside the world save itself, when a local world is deleted, the map data for it remains, and can reappear if a new world is created with the same name. While the map data can be easily deleted from the map menu, if you frequently create new worlds and have trouble making unique names, having to delete the map data manually can quickly become annoying. (Not to mention map data can quickly pile up and take up space on disk) It would be a very nice quality of life feature for the data to be automatically deleted if the user wants it to be.

Images

No response

TinyDeskEngineer06 avatar Feb 03 '25 17:02 TinyDeskEngineer06

I am not a huge fan of this.. Not everyone wants their data deleted. Not everyone wants their data kept.

mysticdrew avatar Feb 11 '25 18:02 mysticdrew

...Yeah. That's why I suggested making it a client-side setting.

TinyDeskEngineer06 avatar Feb 11 '25 23:02 TinyDeskEngineer06

I'm in favor of adding this as a setting

HyperCodec avatar Feb 26 '25 02:02 HyperCodec

Image

Adding this to the world deletion screen

mysticdrew avatar Feb 04 '26 20:02 mysticdrew