Documentations
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[Translation] Russian Translation
Introduction
- [x] Index #91
Asset Management
- [x] FAQ #91
- [x] Generating and Loading UI Sprite Sheets #91
- [x] Horse Reins Simulation Creation #91
- [x] How to Add Custom Fonts #91
- [x] Creating a Module - Quick Guide #91
- [x] Creating Custom Banner Icons & Colors #96
Asset Browser
- [x] Filter Queries #91
Asset Types
- [ ] Animations
- [x] Naming Conventions #91
- [x] Bodies #91
- [x] Materials #91
- [x] Meshes #91
- [x] Adding & Overriding Assets #91
- [x] Overriding Scenes and Prefabs #91
- [x] Paths #91
- [x] Entities & Prefabs #91
- [x] Scripts #91
- [x] Skeletons #91
- [x] Textures #91
Authoring Mission Scenes
- [x] What Makes a Siege Scene #91
- [x] Mission Tactical Positions #91
- [ ] What Makes a Village Scene
- [x] What Makes a Hideout Scene #91
Script Components
- [ ] Destructible Component
- [x] Script Component Callbacks #91
- [x] Scene Barrier Builder #91
- [ ] Scene Spawn Point Guide
- [ ] Spawn Point Debug Tool
Best Practices
- [x] Scene Performance Guide #91
- [x] Sealed Class Extension #91
- [x] XSLT Usage Tutorial #91
Editor
Resource Editors
- [ ] Cloth Simulation
- [x] Material Editor #91
- [x] Meta Mesh Editor #91
- [x] Texture Editor #91
- [x] Model Viewer #91
- [x] Skeleton Editor #91
Scene Editor
- [ ] Alignment and Snapping Tools
- [x] Creating Entity #91
- [ ] Distance Tool
- [ ] Editor Shortcuts
- [ ] Entity Inspector
- [ ] Scene Level System
- [ ] Mass Selection
- [ ] Navmesh
- [ ] Navigation Mesh Inspector
- [ ] Path Editing
- [ ] Precomputed Radiance Transfer - GI System
- [ ] Terrain Creation
- [ ] Terrain Mesh Blend System
- [x] Resizing Terrain #91
Playing Sounds
- [x] Adding Sounds to Your Module #91
Multiplayer
- [ ] Hosting a Custom Server
- [ ] Creating a Custom Game Mode
- [ ] What Make a Multiplayer Scene
Steam Workshop
- [ ] Uploading \ Updating a Mod
@s1lver please note that this pull request updates the GENERATING AND LOADING UI SPRITE SHEETS page. https://github.com/TaleWorlds/Documentations/pull/95