[Translation] Chinese Translation Progress
Documentation Sync Date
2021-04-05
Reviewer List
If you have any questions about translation, please reach out @WuZhuoran @Bisstocuz @Yuxuan1993 @Hallavan
Documentation List
Introduction
- [x] Index by #10
Asset Management
- [x] Index
- [x] f.a.q. by #21
- [x] quick-guide by #11
Asset Browser
- [x] index
- [x] Filter Queries by #22
Asset Types
- [x] index
- [x] Adding & Overriding Assets
- [x] Animations
- [x] Bodies by #27
- [x] Entities & Prefabs by #42
- [x] Materials
- [x] Meshed by #42
- [x] Naming Conventions @Yuxuan1993
- [x] Overriding Scenes and Prefabs by #43
- [x] Paths by #43
- [x] Scripts
- [x] Skeletions
- [x] Textures by #43
Best Practice
Bannerlord Missions
- [x] index
- [ ] what makes a village scene
- [x] Mission Tactical Positions by #46
- [x] Destructible Component @Oshibuki
- [x] Scene Barrier Builder
- [x] Scene Spawn Point Guide
- [x] Script Component Callbacks by #45
- [x] Spawn Point Debug Tool by #47
Editor
- [x] index
Resource Editors
- [x] index
- [x] Material Editor
- [x] Skeleton Editor
- [x] Cloth Simulation
- [x] Meta Mesh Editor by #49
- [x] Model Viewer
- [x] Texture Editor by #41
Scene Editor
- [x] index
- [ ] nav_mesh
- [x] Creating Entity @Hallavan
- [x] Editor Shortcuts by #13
- [x] Path Editing by #40
- [x] Terrain Creation by #14
- [x] Entity Inspector
- [x] Navigation Mesh Inspector by #51
- [x] Alignment and Snapping Tools @Hallavan
- [x] Distance Tool by #38
- [x] Mass Selection
- [x] Precomputed Radiance Transfer - GI System
- [x] Resizing Terrain by #32
- [x] Scene Level System
- [x] Terrain Mesh Blend System by #48
Playing Sounds
- [x] index
- [x] Adding Custom Sounds by #23
认领:Navigation Mesh Inspector
认领: Destructible Component
认领:Scene Barrier Builder
认领:Scene Spawn Point Guide
认领:Material Editor
认领:Skeleton Editor
认领:Cloth Simulation
认领:Model Viewer
认领:Entity Inspector
认领:Precomputed Radiance Transfer - GI System
认领:Scene Level System
认领:Mass Selection