vimade
vimade copied to clipboard
An eye friendly plugin that fades your inactive buffers and preserves your syntax highlighting!
Error Installing With Vim-Plug and Neovim - Add better error handling / suggestions / improve docs
I tried installing with Neovim (v0.2.2) and Vim-Plug and got the following error: ``` Error detected while processing function vimade#Init[2]..vimade#CreateGlobals: line 21: E168: :finish used outside of a sourced file...
Reproduce: 1. cat ~/mini.vim ```vim call plug#begin('~/.config/nvim/plugged') Plug 'TaDaa/vimade' Plug 'joshdick/onedark.vim' call plug#end() set list colorscheme onedark ``` 2. `nvim -u ~/mini.vim +'split defer-multi.go' defer.go`  The chars of the...
Hi, Thanks for your work, it works unbelievable well. It seems not capable with Goyo, however, if I type `:Goyo`, it was fine, but when I quit Goyo by typing...
# Description With only vimade installed on a fresh Vim install, the prompt for spell check replacement gets clobbered. Entering a number and pressing \ **still works**, so this only...
On Neovim startup, if I open a split the window quickly it will be unfaded, then fade after first check and unfade after the second check. The "checks" I'm talking...
I use this plugin perfectly, but when i try use with auto-session plugin, reload session broke Vimade visualization This is my sessionoptions: ``` vim.opt.sessionoptions = { "blank", "buffers", "curdir", "folds",...
vimade+vim-tmux-focus-events works perfectly while switching between tmux panes. However, it also gets trigger when I try to switch between window and trigger highlight on the windows tab due to activity...
I tried `netrw , nerdtree` work ok but [coc-explorer](https://github.com/weirongxu/coc-explorer) [defx](https://github.com/Shougo/defx.nvim) will lose highlight when not focus?
Currently line numbers displayed to the left of window are not covered dimmed by default. It would be nice if that happens by default, or please provide a setting for...
First off, great plugin! I saw that this was a feature listed in your readme as a planned future enhancement, but I wanted to add it here so you know...