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Origin key doesn't work properly

Open Garux opened this issue 13 years ago • 5 comments

Updating origin key in entities tab doesnt work for some entities (info_player_deathmatch) and works for others (item_armor_shard)

Garux avatar Feb 22 '13 13:02 Garux

Non fixed size entities don't really have an origin, you would have to code something to move their brushes/patches ...

Pan7 avatar Mar 12 '17 16:03 Pan7

Issue was about point entities though! Example: create info_player_deathmatch, edit origin key via Entity inspector: entity position stays unchanged Problem2: select info_player_deathmatch, open Entity inspector, move entity: origin key is not updated in inspector (have to hide & show one for that)

As for group entities, yes they have origin key support in idtech3 engines; If you want to support that in editor, primitives shouldn't be actually moved, but offsetted virtually, just like in engine; This also would mean removing way of setting rotator's and friends pivots via origin key in map compiler.

Garux avatar Mar 12 '17 17:03 Garux

Heh, one more funny stuff around this: create item_armor_body, edit origin key via Entity inspector: entity position is changed! then move enity: one jumps back to position before change

Garux avatar Mar 12 '17 17:03 Garux

Does it change once you close the entity inspector and reopen it?

ensiform avatar Mar 12 '17 22:03 ensiform

Idk which of this trio ones you mean, but it changes after toggling inspector in the case, i told, and doesn't in two others.

Garux avatar Mar 13 '17 07:03 Garux