snes9x-rr
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Automatically exported from code.google.com/p/snes9x-rr
The SNES runs at approximately 60.0988 frames per second on NTSC and 50.007 on PAL.
### What steps will reproduce the problem? 1. Load ROM 2. Load movie 3. Try to record AVI ### What is the expected output? What do you see instead? Snes9X...
``` Will there ever be one based off of 1.53? Why haven't there ever been any based off of this? ``` Original issue reported on code.google.com by `[email protected]` on 17...
``` What steps will reproduce the problem? 1. Any game with lots of movement like a shoot em up (SuperNova 2. Play at 50% Speed (But also happens at full...
``` What steps will reproduce the problem? 1. Load any game 2. Select Movie Record from the File menu 3. Choose to record from reset 4. Click OK What is...
``` I'm used to using VBA-rr, and being unable to rewind and unable to save my progress to an arbitrarily named file (Such as "Shadowrun (U) - Out of Morgue.sav")...
``` What steps will reproduce the problem? 1. Change Default Setting for Frame skip from Automatic to Fixed. 2. Exit settings and windows will report an error and close the...
``` SNES9x uses a custom license for distribution, and many of the contributive devs have NOT consented to a license change. ``` Original issue reported on code.google.com by `[email protected]` on...
``` Trying to compile and run the latest version (revision 198) on Xubuntu 11.04 AMD64 leads to all sorts of failures. First, some changes needed to be made to Makefile.in...
``` Well this is not a recording stuff I know but how about some layer effect options like Photoshop's Outerglow, drop shadow etc, those would look awesome ``` Original issue...