BizHawk
BizHawk copied to clipboard
[Request] Allow binding keyboard to emulated analog that isn't full magnitude
When loading N64 games, the sensitivity slider under the "analog controls" tab
in the controller menu only seems to affect joypad bindings. The keyboard keys
configured under "normal controls" seem to be always set at 100%, which makes
precise aiming in first person nigh impossible when using a keyboard.
A lower value such as 65% would be ideal for precise aiming while still
allowing the character to run at full speed.
I request that the slider under analog controls start to affect the keyboard
bindings as well, so if you set to 20% pressing up on the keyboard would move
the analog range by only 20%.
Original issue reported on code.google.com by [email protected] on 1 Dec 2014 at 7:29
Attachments:
- [n64 analog.jpg](https://storage.googleapis.com/google-code-attachments/bizhawk/issue-333/comment-0/n64 analog.jpg)
@adelikat Is this practical? If you are using a keyboard isn't the sensitivity mostly pointless? I would imagine setting a different sensitivity for a button would make it difficult to setup, and would have to be configured on a per-game basis...
Dolphin does this, there's a percentage numbox below the nunchuck analog binds that's used to scale the emulated input:

UI suggestion (call it something more helpful than A-):
