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Procedural city generator made inside unity

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Documentation should be added about the implementation of the algorithms, as well as how to use the program.

documentation

If a building doesn't have street access, it should be replaced with a garden, just like in this example: ![4](https://user-images.githubusercontent.com/61591712/169480093-936a7dfa-db8d-4adb-b369-e900163cc2b2.jpg)

enhancement

It would be a great feature if the city can be generated on uneven terrain using a height map.

Anyway to show how you generated this in blender?