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Syphon is a Mac OS X technology to allow applications to share video and still images with one another in realtime, instantly.

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Hello, I'm working on a live video modular synthetizer since few years. With that perspective, I'm looking for solution to make its development easier, by splitting engine and UI. In...

Hi, Here is our updated version of Syphon implementation for Metal using the new subclassing refactor. * The server uses a traditional redraw of the user's texture * For optimisation,...

Hi, I'm trying to make Syphon with a core profile but am failing at it... what works: ``` m_syphon = [[SYPHON_OPENGL_SERVER_UNIQUE_CLASS_NAME alloc] initWithName: serverName context: myContext options: NULL ]; //...

Most people using Metal aren't going to want OpenGL, and vice versa. I suggest: One target, Syphon.framework, has the base classes Another target, SyphonGL.framework, bundles Syphon.framework and adds the existing...

enhancement

Given that M1 machines provide universal memory and GPU shares memory with CPU, it might make sense to revisit our 'hiding' of the raw IOSurface in Syphon? Just branching the...

I know the framework is already compatible with Apple Silicon but would be good to have a published release built for it.

Hi there, since now we are know OpenGL going to be deprecated sooner or later, I'm wondering how you see the future of Syphon? Can all this be done using...

Currently, our reliance on NSDistributedNotifications for Server Announce, Server Retirement, SurfaceID exposure, etc, limits Mac App Store capability due to the fact that NSUserInfo dictionaries cannot be populated to Applications...

bug
enhancement

> Sometimes the SyphonClientBase class calls the frameHandler, but the boolean "hasNewFrame" indicates there is no new frame to draw (This behaviour is logged in our client demo app) which...