DFRPGRandomDungeonGenerator
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Wandering monster enhancement: home room?
using this for inspiration: http://gurpshexytime.blogspot.com/2018/08/dynamic-dungeons.html
I like this idea, but I'll need it described more concretely to implement. Taking a stab at a hard specification:
- Populate all lairs with a monster type and hypothetical count.
- Examine monster types found in lairs and designate some groups as "potentially wandering". As the algorithm currently can put monsters technically too big for corridors in rooms, I would for the moment want a pass checking for appropriate size at the least.
- Generate wandering monster table from "potentially wandering" monsters, and possibly some lairless filler monsters. Note origin lair for each monster as appropriate.
- adjust encounter descriptions for "Potentially wandering" monsters as Xd6-Y in lair at the moment rather than a fixed value
Problem to be solved that I see: CER calculations and everything that interacts with that. What to do with mixed-type rooms.
Other option: take the monster list, and apply chance to wander to it. then generate the table from that. maybe add a few hallway monsters.