DFRPGRandomDungeonGenerator
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Traps and monster interaction
Some traps need monsters to do anything of value. They are currently tagged "companion" we should try to find a way to force those to spawn with monsters.
Related: some traps are really incompatible with monsters. I'll be tagging those "solo".
Also, some traps summon monsters, we should figure out a way to handle those, so the GM doesn't have to scramble to find an appropriate monster (provide index for static summons, or a random roll with index for random summons). These traps are tagged RandomSummon or StaticSummon
Summon monsters may be handleable with the wandering monster table?