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System.InvalidOperationException' (located in NAudio.Core.dll)

Open applestroll opened this issue 10 months ago • 3 comments

Discovered an issue where playing sounds during weapon awakening causes audio artifacts and discontinuities. Sometimes it works fine, but other times after moving the character it malfunctions. The sound files were taken from the Korean client version. An exception 'System.InvalidOperationException' (located in NAudio.Core.dll) also occurs. Could you help me understand this issue?

applestroll avatar Mar 12 '25 03:03 applestroll

@Suprcode weapon awakening in crystal code?

grimchamp avatar Mar 12 '25 18:03 grimchamp

Yes, Awakened Equipment,The special effects play normally, but there is no sound. The code does have the part related to sound. I added the sound files according to the code, which led to stuttering in both the special effects and the sound playback. When I don't use the sound files, the special effects play smoothly, but it's really unpleasant without the sound.

applestroll avatar Mar 13 '25 04:03 applestroll

Check the bitrate of the sound file(s) you added - needs to be 705kbps.

makivellimir avatar Apr 04 '25 14:04 makivellimir