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Automatic reorderable lists for Unity game engine components

Results 15 ReorderableInspector issues
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``` NullReferenceException: Object reference not set to an instance of an object UnityEditor.EditorStyles.get_helpBox () (at :0) SubjectNerd.Utilities.ReorderableArrayInspector.InitInspector () (at Assets/Scripts/Plugins/Utilities/Reorderable/Editor/ReorderableArrayInspector.cs:323) SubjectNerd.Utilities.ReorderableArrayInspector.OnEnable () (at Assets/Scripts/Plugins/Utilities/Reorderable/Editor/ReorderableArrayInspector.cs:308) ```

So that people won’t have to muck around within the package, add assembly definition files. One that should only be linked to in the Editor, another for all platforms.

![untitled](https://user-images.githubusercontent.com/962340/53771727-c4005380-3eb1-11e9-94b4-df2d161bc67f.png) seems to stop working after around 10 items? or ![huh](https://user-images.githubusercontent.com/962340/53771909-5f91c400-3eb2-11e9-983c-82131f5bd338.png) Example: https://github.com/rakkarage/TestReorderableInspectorNew edit: after more editing i got my code under the limit maybe it is just a reasonable...

Upon recompilation of scripts, an error consistently pops up ``` NullReferenceException: Object reference not set to an instance of an object UnityEditor.EditorStyles.get_helpBox () (at C:/buildslave/unity/build/Editor/Mono/GUI/EditorStyles.cs:195) SubjectNerd.Utilities.ReorderableArrayInspector.InitInspector () (at Assets/ThirdParty/SubjectNerd/ReorderableInspector/Editor/ReorderableArrayInspector.cs:326) SubjectNerd.Utilities.ReorderableArrayInspector.OnEnable...

Hi When trying to run a project with ReorderableInspector added, I get the following error; Assets\ReorderableInspector\Editor\ReorderableArrayInspector.cs(185,21): error CS0619: 'EventType.dragUpdated' is obsolete: 'Use DragUpdated instead (UnityUpgradable) -> DragUpdated' Unity 2019.2.13.f1 Olly

It works well in Unity5.x version. But if you import this package into an empty project of Unity2019 version,an error will popup when you click the Layout button in the...

Awesome plugin! I just wanted to report that this setting looks weird in the inspector: ``` [Serializable] public struct KeyAction { public KeyCode keyCode; public UnityEvent action; } [Reorderable("Element", true,...

Hello, Nice library. It seems to work fine on most cases but I encounter an issue making all the other fields readonly: ![image](https://user-images.githubusercontent.com/13844285/41203893-70f6f820-6cab-11e8-93ca-8cdf4bcff94f.png) When I remove the reoderable attribute the...