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Batched Events must not get lost

Open Structed opened this issue 3 years ago • 0 comments

In case of a crash/scene change etc, unsent events should be persisted to disk and sent the next time the game can send it.

Disc access rate is a concern:

  1. less disk access - higher chance of loss of events
  2. higher disk access - lower chance of loss of events

Idea/Request by @lentsius-bark

  • [ ] Write batch to file system (single file) every time an event is added to a batch
  • [ ] Delete/overwrite batch after send
  • [ ] On game start, read cache and send batch
  • [ ] Add documentation

Structed avatar Mar 27 '22 19:03 Structed