Stranger1992
Stranger1992
# QA and Testing ## SMOKE_EMITTER_WHITE (underwater) - OCB 0: Intermittent bubbles emission. Result: Working ✅ - > item.ItemFlags[0]: Result: Working ✅ - > item.ItemFlags[1]: Result: Working ✅ - >...
Further testing: This one is hard to explain but the freeROT is not working with all angles: In editor:  Ingame  Project: [SmokeEmitterBug.zip](https://github.com/user-attachments/files/16037355/SmokeEmitterBug.zip) (can use any textures and the...
> Further testing: > > This one is hard to explain but the freeROT is not working with all angles: > > In editor: > >  > > Ingame...
@Adngel Hi! Have you got time to look at the above bugs that I encountered so further testing can commence. Thanks in advance.
Retest: * ## FreeROT correctly now working !   * ## Velocity changes correctly retains angle of emitter ! https://github.com/user-attachments/assets/abc8a26a-09c6-46a9-ab46-5c1eb9528f35 I think this is now good to go. Well...
# Testing Bug: In the below video: I have a node that activates all smoke emitters `OnEnter` . Once I exit they are all disabled `OnLeave` however going back into...
I have tested the above and (aside from the above bug that is unrelated) I think the PR is good to go! All functionality is working as expected. Well done...
@Sezzary may we get your opinion on this?
Tested with older versions: Bug present in 1.7.1 too. Not present in 1.7.0
Hi Illyaine! There has progress at this before. I believe it is coming. I will assign the issue to MontyTRC who handles this.