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(bit of unique problem) CSM uses three.module.js where as rest of the code uses three.cjs

Open vivasvan1 opened this issue 3 years ago • 0 comments

Error:

So I was getting this error when i started digging into whats happening: image

Problem:

three has an _object3DId attached with each Object3d which increments by one like so.

image

So when setting up my world i create few Object3Ds using three.cjs and and the id goes up to some value (example: 13)

Now when CSM constructor (which uses three.module.js)

this.createLights()

is called it create 3 DirectionalLights with id's (example: 8,11,14)

After so the id of next light i make outside CSM will be 14 which exactly aligns with the last DirectionalLight (id: 14) which messes up the UniformCache in three.cjs.

Most cases this will not be a problem as what are the chances of 2 id's to coincide is very rare which wont mess up the cache.

image

Solution:

I dont know yet. If you have an idea do let me know if this is problem of CSM or THREE.js or something in my setup.

vivasvan1 avatar Jan 19 '23 05:01 vivasvan1