StevenKal
StevenKal
This is also a possibility, but why suddenly a "cycler_sprite" (or another kind of entity) will get a different size than usual (I mean, a size of the whole map...)?...
Yes, very strange problem... But this is already good someone figured out a part of the location of the issue. Are all of those entities concerned always "cycler" and not...
If they join it by typing "connect < IP >" they need to type before that "password < password >" & join server.
You mean the "setinfo limit reached" problem. This problem is important, but it's client-side limit & VALVe did nothing to increase 256 bytes buffer size so, only way is to...
Just like a bunch of issues just can not be solved, engine & games are old & not everything is well-made, or, has limits which, most of the time, can...
A lot of maps have a custom value defined by mapper, but usually not enough (like for "cs_assault" where this is ugly to see the font disappears). Because GameDLL allows...
[This](https://github.com/s1lentq/ReGameDLL_CS/pull/699) fixes it, but devs did not get it, & the PR became too loud now, it emits "snore" sounds! @JUNESYNGOTOFLEX: Set second parameter (removeAmmo) of "rg_remove_item" to true to...
Did you tried that? `rg_remove_item(id, "weapon_hegrenade", true)` Are you sure? Because it should fix the pick up & avoid the "You already have that item" (or "You can not carry...
Well, if this is only for logging, ReHLDS already has a CVar "syserror_logfile" to log such errors (in game directory), besides, you can also trying using DLL API's "pfnSys_Error" function...
This common French website (used to sell items) -> https://www.leboncoin.fr/ ... works, but not properly (unlike on 360 Chrome). A lot of elements/buttons are not clickable, no effect (like on...